AI Insights · Timothy · July 2024
Top 5 Superhero Games on iOS in Brazil Q2 2024
Discover the performance trends of the top 5 superhero games on iOS in Brazil for Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends in the top superhero games on iOS in Brazil. Here’s a closer look at the performance metrics for the top 5 games, based on data from Sensor Tower.
X-HERO
X-HERO experienced significant changes in downloads and revenue throughout the quarter. Downloads saw a sharp increase, starting from a modest 2K in early April and peaking at around 28K in mid-June. Revenue showed a fluctuating pattern, peaking at approximately $1.1K in late May before declining to about $197 by the end of June. Weekly active users also saw a notable rise, reaching around 80K in mid-June before settling at 49K by the end of the quarter.
Super Fighter 3: Open City
Super Fighter 3: Open City maintained a steady performance in terms of downloads, averaging around 3.5K to 4K downloads per week. Revenue remained relatively stable, fluctuating between $56 and $130 throughout the quarter. Weekly active users hovered around the 11K to 12K mark, showing consistent engagement from the player base.
Marvel Contest of Champions
Marvel Contest of Champions demonstrated impressive revenue peaks, particularly in late April and early May, with earnings reaching up to $29.7K. Downloads remained steady, fluctuating between 2.7K and 3.4K weekly. The game also maintained a consistent number of weekly active users, averaging around 16K throughout the quarter.
Miraculous Ladybug & Cat Noir
Miraculous Ladybug & Cat Noir saw a gradual decline in both downloads and weekly active users. Downloads started at 1.1K in early April and dropped to about 264 by the end of June. Revenue remained relatively stable, averaging around $300 to $425 weekly. Weekly active users decreased from 9.1K in early April to around 5.5K by the end of the quarter.
Super Rope Hero - Crime City
Super Rope Hero - Crime City had a varied performance in downloads, peaking at around 2K in late April before declining to 238 by the end of June. Revenue was minimal, with occasional peaks reaching up to $16. Weekly active users saw a rise peaking at 2.6K in early May, before declining to about 1.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.